The developer behind hit titles like Baldur's Gate 3 and Divinity: Original Sin recently teased its new project, sparking immense hype within the gaming community. However, follow-up remarks from the studio's lead designer have brought clarity to the conversation, touching on the developer's approach toward AI tools.
In a latest statement, Swen Vincke detailed that the company is utilizing generative AI for specific ancillary functions. These include fleshing out pitch decks, generating initial artistic references, and creating temporary copy.
Importantly, Vincke emphasized that the end content in the game will be created solely by real artists. "We are writing every line in-house," he affirmed.
Larian is constantly growing our roster of concept artists and are actively assembling writing teams.
As concept art is being particularly called out — we right now have twenty-three artistic staff and have roles to fill for further artists.
Each initiative we do is supplementary and aimed at having people spend more time on the creative process.
Every ML tool applied correctly is supplementary to a artist's process, never a stand-in for their talent.
The revelation of employing this technology at first sparked unease among a segment of the community. In response, Vincke provided more clarification on social media.
"Our team utilizes AI tools to explore references, just like we use search engines and art books," he wrote. "During the conceptual ideation stages we use it as a rough outline for layout which we then replace with original concept art."
He continued, "We've hired creatives for their inherent skill, not for their capacity to execute what a machine suggests."
Vincke had in the past broken down the team's targeted strategy to AI and ML, defining its use into primary functions:
He specifically stated that central narrative disciplines — including visual art — are not departments where the studio is reducing human talent. On the contrary, Larian is expanding its staff in these precise roles.
"Larian is not releasing a game with machine-made assets, and we are certainly not planning on trimming down staff to replace them with artificial intelligence," Vincke stated definitively.
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