I don't recall precisely when the tradition began, however I consistently call all my Pokémon trainers Malfunction.
Whether it's a core franchise title or a side project like Pokkén Tournament DX and Pokémon Go — the moniker never changes. Malfunction switches from male to female characters, featuring black and purple locks. Sometimes their fashion is flawless, like in Pokémon Legends: Z-A, the latest addition in this long-running franchise (and among the more style-conscious entries). At other moments they're confined to the assorted academic attire styles from Pokémon Scarlet and Violet. But they're always Glitch.
Much like my characters, the Pokémon games have transformed across releases, with certain cosmetic, some significant. However at their heart, they remain identical; they're always Pokémon through and through. Game Freak discovered a nearly perfect mechanics system approximately 30 years ago, and just recently truly attempted to innovate upon it with entries like Pokémon Legends: Arceus (new era, your character faces peril). Throughout all iteration, the core mechanics cycle of capturing and fighting alongside charming creatures has remained steady for almost the same duration as I've been alive.
Like Arceus previously, featuring lack of arenas and focus on creating a creature catalog, Pokémon Legends: Z-A introduces multiple deviations into that framework. It takes place entirely in one place, the French capital-inspired Lumiose Metropolis from Pokémon X & Y, abandoning the expansive adventures of previous titles. Pokémon are meant to coexist alongside people, trainers and non-trainers alike, in manners we've only seen glimpses of previously.
Far more drastic is Z-A's live-action combat mechanics. This is where the series' almost ideal gameplay loop undergoes its most significant transformation to date, replacing deliberate turn-based bouts with something more chaotic. And it is immensely fun, even as I find myself eager for another traditional release. Although these changes to the classic Pokémon formula seem like they create an entirely fresh experience, Pokémon Legends: Z-A is as familiar as every other Pokémon title.
When first arriving in Lumiose City, whatever plans your created character had as a tourist get abandoned; you're promptly recruited by Taunie (if playing as a male character; Urbain for female characters) to join their squad of battlers. You're gifted one of her Pokémon as your first partner and are sent into the Z-A Royale.
The Championship serves as the centerpiece of Pokémon Legends: Z-A. It's comparable to the traditional "arena symbols to final challenge" progression from earlier titles. But here, you battle several opponents to gain the chance to compete in an advancement bout. Succeed and you'll be elevated to the next rank, with the final objective of achieving rank A.
Trainer battles take place during nighttime, while sneaking around the assigned battle zones is very enjoyable. I'm constantly trying to get a jump on an opponent and unleash an unopposed move, because everything happens in real time. Moves operate on recharge periods, meaning both combatants can sometimes strike simultaneously concurrently (and knock each other out simultaneously). It's a lot to get used to at first. Even after playing for nearly thirty hours, I continue to feel that there is much to master regarding using my Pokémon's moves in methods that complement each other. Placement also plays a significant part during combat as your Pokémon will follow you around or go to designated spots to perform attacks (some are long-range, whereas others need to be up close and personal).
The real-time action causes fights progress so quickly that I often sometimes cycling through moves in identical patterns, despite this amounts to a less effective approach. There isn't moment to breathe in Z-A, and numerous opportunities to become swamped. Creature fights rely on feedback post-move execution, and that information is still present on screen in Z-A, but flashes past rapidly. Occasionally, you cannot process it because taking your eyes off your adversary will spell immediate defeat.
Away from combat, you will traverse Lumiose Metropolis. It's relatively small, although tightly filled. Deep into the game, I continue to find unseen stores and elevated areas to visit. It's also rich with character, and perfectly captures the vision of Pokémon and people living together. Common bird Pokemon populate its sidewalks, flying away when you get near like the real-life pigeons obstructing my path while strolling in New York City. The Pan Trio monkeys gleefully hang from lampposts, and bug-Pokémon like Kakuna attach themselves on branches.
A focus on urban life is a new direction for Pokémon, and a welcome one. Even so, navigating the city grows repetitive eventually. You may stumble upon a passage you haven't been to, but it feels identical. The building design is devoid of personality, and many elevated areas and underground routes offer little variety. Although I haven't been to Paris, the model behind the city, I've lived in NYC for nearly a decade. It's a city where every district are the same, and all are alive with uniqueness that give them soul. Lumiose Metropolis doesn't have that. It has tan buildings with blue or red roofs and simply designed balconies.
In which the city truly stands out, oddly enough, is indoors. I loved how Pokémon battles within Sword and Shield take place in football-like stadiums, providing them genuine significance and importance. On the flipside, fights within Scarlet & Violet take place in a field with two random people observing. It's a total letdown. Z-A finds a balance between the two. You'll battle in restaurants with patrons watching as they dine. An elite combat club will extend an invitation to a tournament, and you'll battle on its penthouse court with a chandelier (not Chandelure) suspended overhead. The most memorable spot is the beautifully designed base of the Rust Syndicate with atmospheric illumination and purple partitions. Various individual combat settings overflow with personality that's absent from the overall metropolis as a whole.
Throughout the Championship, as well as quelling rogue powered-up creatures and filling the Pokédex, there is an unavoidable feeling of, {"I
A passionate historian and travel writer with expertise in Mediterranean archaeology and Sicilian culture.